Virtual Reality (VR)
Short Definition
A fully immersive technology that creates a simulated digital environment, allowing users to interact with three-dimensional spaces and objects as if they were real.
Context
Extended Definition
Virtual Reality (VR) immerses the user in a fully digital environment generated by computer systems, typically experienced through head-mounted displays (HMDs), motion sensors, and spatial audio.
Users can explore, manipulate, and interact within this virtual space, achieving a heightened sense of presence that simulates real-world or imaginary scenarios.
In business and marketing, VR is not limited to entertainment or gaming; it has become a transformative communication and learning tool that allows organizations to:
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Enhance product and service experiences – enabling customers to explore products or environments virtually, from real estate tours to automotive test drives.
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Facilitate training and education – providing safe, immersive simulations for complex tasks such as medical procedures or industrial operations.
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Strengthen brand storytelling – creating immersive narratives that engage users emotionally and cognitively.
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Support collaboration and design – enabling teams to co-create and prototype in shared virtual spaces, regardless of physical distance.
Within the Contemporary Marketing Management framework, VR contributes to the evolution of experiential marketing, redefining customer engagement from observation to participation.
It transforms marketing campaigns into multisensory journeys where audiences actively live the brand’s story, increasing emotional resonance and memorability.
Contemporary Example
See also
Part of chapter: Glossary