Mixed Reality (MR)
Short Definition
A hybrid technology that merges the physical and digital worlds, allowing real and virtual objects to coexist and interact in real time within a single, integrated environment.
Context
Extended Definition
Mixed Reality (MR) enables users to interact with both the real and virtual components of their environment simultaneously.
Unlike AR, which overlays digital elements on reality, or VR, which immerses users entirely in a virtual world, MR anchors virtual objects within the physical space, allowing them to respond to gestures, movement, and environmental context.
This technology redefines the boundaries between digital and physical experience, creating new opportunities for design, collaboration, education, and marketing.
In business applications, MR enables:
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Product co-design and prototyping – teams can visualize and manipulate 3D models collaboratively in real space.
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Immersive training – combining real-world scenarios with digital guidance to enhance learning and safety.
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Retail and marketing innovation – offering consumers interactive experiences that merge physical touchpoints with digital engagement.
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Remote collaboration – allowing geographically distributed teams to interact in shared hybrid environments.
In marketing, MR extends the concept of experiential and relational engagement. It allows organizations to create multi-sensory experiences that are not only immersive but also adaptive — personalized in real time based on the user’s behavior and environment.
Through MR, marketing becomes a form of dynamic co-creation, where meaning and value emerge from the user’s active participation in hybrid spaces.
In the framework of Contemporary Marketing Management, Mixed Reality represents a strategic evolution of digital communication — from storytelling to story-living — where users actively shape experiences rather than passively consume them.
Contemporary Example
See also
Part of chapter: Glossary